<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Gamenator</title><link>https://gamenator.com/</link><description>The engines, genres and studios behind video games, with the sources for every fact.</description><item><title>Anvil&apos;s hidden forks: Blacksmith, Silex and Ubisoft&apos;s engine family</title><link>https://gamenator.com/stories/anvil-hidden-forks/</link><guid isPermaLink="true">https://gamenator.com/stories/anvil-hidden-forks/</guid><pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate><description>Ubisoft&apos;s Anvil engine had forks: Blacksmith for Rainbow Six Siege and For Honor, Silex for Ghost Recon. What Ubisoft said at REAC 2025, and why it merged them.</description></item><item><title>From a Japanese film to PUBG: where battle royale came from</title><link>https://gamenator.com/stories/battle-royale-origin/</link><guid isPermaLink="true">https://gamenator.com/stories/battle-royale-origin/</guid><pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate><description>Where did battle royale games come from? Takami&apos;s novel, Fukasaku&apos;s film, Minecraft Hunger Games, PlayerUnknown&apos;s mods, PUBG, Fortnite and the lawsuit.</description></item><item><title>Decima: how Guerrilla gave Kojima its engine on a stick</title><link>https://gamenator.com/stories/decima-guerrilla-kojima/</link><guid isPermaLink="true">https://gamenator.com/stories/decima-guerrilla-kojima/</guid><pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate><description>Why does Death Stranding run on Decima? How Guerrilla handed Hideo Kojima its engine&apos;s source code before any contract, named it after Dejima, and what came next.</description></item><item><title>Gamebryo to Creation Engine: the engine behind Bethesda&apos;s games</title><link>https://gamenator.com/stories/gamebryo-to-creation/</link><guid isPermaLink="true">https://gamenator.com/stories/gamebryo-to-creation/</guid><pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate><description>Is Bethesda still using Gamebryo? How Morrowind&apos;s engine became Skyrim&apos;s Creation Engine, then Creation Engine 2 and 3, and what Todd Howard says about it.</description></item><item><title>Battleborn, Overwatch and the name “hero shooter”</title><link>https://gamenator.com/stories/hero-shooter-name/</link><guid isPermaLink="true">https://gamenator.com/stories/hero-shooter-name/</guid><pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate><description>Where did the term hero shooter come from? 2K&apos;s 2014 Battleborn pitch, Overwatch three weeks later, Team Fortress 2&apos;s role, and Concord and Marvel Rivals.</description></item><item><title>Rollback netcode explained, and why fighting games switched</title><link>https://gamenator.com/stories/rollback-netcode/</link><guid isPermaLink="true">https://gamenator.com/stories/rollback-netcode/</guid><pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate><description>Rollback netcode explained: why delay-based online play feels laggy, how GGPO guesses and rewinds, and how Guilty Gear Strive, SF6 and Tekken 8 switched.</description></item><item><title>Who coined “metroidvania”? A Usenet joke, a lost forum and a word nobody loved</title><link>https://gamenator.com/stories/who-coined-metroidvania/</link><guid isPermaLink="true">https://gamenator.com/stories/who-coined-metroidvania/</guid><pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate><description>Who coined metroidvania? A 2001 Usenet joke, 1UP&apos;s Jeremy Parish denying it, Koji Igarashi calling the word handy, and the critics who want it gone.</description></item><item><title>Why 4X is called 4X: a joke rating in a 1993 magazine</title><link>https://gamenator.com/stories/why-4x-is-called-4x/</link><guid isPermaLink="true">https://gamenator.com/stories/why-4x-is-called-4x/</guid><pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate><description>Why is it called 4X? Alan Emrich&apos;s 1993 Master of Orion preview in Computer Gaming World rated it XXXX: explore, expand, exploit, exterminate.</description></item><item><title>Aggro</title><link>https://gamenator.com/glossary/aggro/</link><guid isPermaLink="true">https://gamenator.com/glossary/aggro/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What does aggro mean in games? How enemies pick who to attack, the hate list, taunts, and how players manage aggro in EverQuest and World of Warcraft.</description></item><item><title>Animation cancelling</title><link>https://gamenator.com/glossary/animation-cancelling/</link><guid isPermaLink="true">https://gamenator.com/glossary/animation-cancelling/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is animation cancelling? Interrupting an action mid-animation to start another, from fighting-game cancels on, and its opposite, animation priority.</description></item><item><title>Battle pass</title><link>https://gamenator.com/glossary/battle-pass/</link><guid isPermaLink="true">https://gamenator.com/glossary/battle-pass/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is a battle pass? The seasonal reward track with free and premium tiers, how Dota 2 started it in 2013 and Fortnite spread it, and the games that use one.</description></item><item><title>Bunny hopping</title><link>https://gamenator.com/glossary/bunny-hopping/</link><guid isPermaLink="true">https://gamenator.com/glossary/bunny-hopping/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is bunny hopping? Chaining jumps with strafing to go faster than a game&apos;s top speed, from Quake to Counter-Strike and Apex Legends.</description></item><item><title>Coyote time</title><link>https://gamenator.com/glossary/coyote-time/</link><guid isPermaLink="true">https://gamenator.com/glossary/coyote-time/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is coyote time? The grace period that lets you jump just after running off a ledge, why platformers like Celeste use it, and where the name comes from.</description></item><item><title>Delay-based netcode</title><link>https://gamenator.com/glossary/delay-based-netcode/</link><guid isPermaLink="true">https://gamenator.com/glossary/delay-based-netcode/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is delay-based netcode? How fighting games once waited for the other player&apos;s input by adding lag, and why rollback netcode replaced it.</description></item><item><title>Dynamic difficulty adjustment</title><link>https://gamenator.com/glossary/dynamic-difficulty-adjustment/</link><guid isPermaLink="true">https://gamenator.com/glossary/dynamic-difficulty-adjustment/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is dynamic difficulty adjustment? How games like Left 4 Dead and Resident Evil 4 change difficulty to match the player, and its history.</description></item><item><title>Easter egg</title><link>https://gamenator.com/glossary/easter-egg/</link><guid isPermaLink="true">https://gamenator.com/glossary/easter-egg/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is an Easter egg in video games? Hidden messages and secrets, from Adventure&apos;s secret room to Moonlander, and who first called them Easter eggs.</description></item><item><title>Emergent gameplay</title><link>https://gamenator.com/glossary/emergent-gameplay/</link><guid isPermaLink="true">https://gamenator.com/glossary/emergent-gameplay/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is emergent gameplay? When simple game systems combine into situations nobody scripted, in games like Deus Ex, Minecraft and EVE Online.</description></item><item><title>Fast travel</title><link>https://gamenator.com/glossary/fast-travel/</link><guid isPermaLink="true">https://gamenator.com/glossary/fast-travel/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is fast travel? Teleporting between places you have already found, why open-world games and role-playing games use it, and examples.</description></item><item><title>Fog of war</title><link>https://gamenator.com/glossary/fog-of-war/</link><guid isPermaLink="true">https://gamenator.com/glossary/fog-of-war/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is fog of war in games? Hidden map areas and enemy units in strategy games, and the earliest games to use it, from Empire to Eastern Front.</description></item><item><title>Frame data</title><link>https://gamenator.com/glossary/frame-data/</link><guid isPermaLink="true">https://gamenator.com/glossary/frame-data/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is frame data? How fighting games measure every move in frames: startup, active and recovery, and what plus and minus frames mean.</description></item><item><title>Frame generation</title><link>https://gamenator.com/glossary/frame-generation/</link><guid isPermaLink="true">https://gamenator.com/glossary/frame-generation/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is frame generation? How DLSS 3 and FSR 3 add frames between rendered ones to raise frame rates, and how it differs from upscaling.</description></item><item><title>Frame pacing</title><link>https://gamenator.com/glossary/frame-pacing/</link><guid isPermaLink="true">https://gamenator.com/glossary/frame-pacing/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is frame pacing? Why even gaps between frames matter as much as frame rate, and how uneven frame times cause micro stutter.</description></item><item><title>Gacha</title><link>https://gamenator.com/glossary/gacha/</link><guid isPermaLink="true">https://gamenator.com/glossary/gacha/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is a gacha game? The random-draw mechanic named after Japanese capsule toy machines, how pulls and rarity work, and examples like Genshin Impact.</description></item><item><title>Game feel (juice)</title><link>https://gamenator.com/glossary/game-feel/</link><guid isPermaLink="true">https://gamenator.com/glossary/game-feel/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is game feel, or juice? How input response, motion and polish make controls feel good, from Steve Swink&apos;s 2008 book to Celeste and Hollow Knight.</description></item><item><title>Grinding</title><link>https://gamenator.com/glossary/grinding/</link><guid isPermaLink="true">https://gamenator.com/glossary/grinding/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is grinding in games? Repeating the same task for experience, currency or loot before you can move on, and why games are built around it.</description></item><item><title>Hitbox and hurtbox</title><link>https://gamenator.com/glossary/hitbox-hurtbox/</link><guid isPermaLink="true">https://gamenator.com/glossary/hitbox-hurtbox/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What are hitboxes and hurtboxes? The invisible shapes that decide whether an attack lands, in fighting games, shooters and action games.</description></item><item><title>Hitscan</title><link>https://gamenator.com/glossary/hitscan/</link><guid isPermaLink="true">https://gamenator.com/glossary/hitscan/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is hitscan? Weapons that hit instantly along a line with no bullet travel, how they differ from projectiles, and where the term comes from.</description></item><item><title>Hitstop</title><link>https://gamenator.com/glossary/hitstop/</link><guid isPermaLink="true">https://gamenator.com/glossary/hitstop/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is hitstop? The brief freeze when an attack connects, why it makes hits feel heavy, and how fighting games and Monster Hunter use it.</description></item><item><title>I-frames (invincibility frames)</title><link>https://gamenator.com/glossary/i-frames/</link><guid isPermaLink="true">https://gamenator.com/glossary/i-frames/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What are i-frames? Invincibility frames that make a dodge or a recent hit safe, how they work in Dark Souls and Bayonetta, and the two kinds.</description></item><item><title>Input buffering</title><link>https://gamenator.com/glossary/input-buffering/</link><guid isPermaLink="true">https://gamenator.com/glossary/input-buffering/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is input buffering? How games store a button press made too early and act on it at the first possible frame, in fighting games and platformers.</description></item><item><title>Kiting</title><link>https://gamenator.com/glossary/kiting/</link><guid isPermaLink="true">https://gamenator.com/glossary/kiting/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is kiting in games? Leading an enemy on a chase while attacking it from range, a tactic named and spread by EverQuest players.</description></item><item><title>Lag compensation</title><link>https://gamenator.com/glossary/lag-compensation/</link><guid isPermaLink="true">https://gamenator.com/glossary/lag-compensation/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is lag compensation? How servers rewind time to judge a shot by what the shooter saw, from Valve&apos;s 2001 paper to Counter-Strike and Overwatch.</description></item><item><title>Level scaling</title><link>https://gamenator.com/glossary/level-scaling/</link><guid isPermaLink="true">https://gamenator.com/glossary/level-scaling/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is level scaling? When enemies level up with you to keep fights challenging, as in Oblivion, Skyrim and Borderlands 2, and why players argue about it.</description></item><item><title>Live service game</title><link>https://gamenator.com/glossary/live-service-game/</link><guid isPermaLink="true">https://gamenator.com/glossary/live-service-game/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is a live service game? Games run as ongoing services with seasons and updates, from World of Warcraft to Destiny 2 and Warframe.</description></item><item><title>Level of detail (LOD)</title><link>https://gamenator.com/glossary/lod/</link><guid isPermaLink="true">https://gamenator.com/glossary/lod/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is LOD (level of detail)? How games swap in simpler models for distant objects to save performance, and where the technique comes from.</description></item><item><title>Loot box</title><link>https://gamenator.com/glossary/loot-box/</link><guid isPermaLink="true">https://gamenator.com/glossary/loot-box/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is a loot box? Virtual containers with random items, how they work in Overwatch and Counter-Strike, and their roots in MMOs and FIFA.</description></item><item><title>Ludonarrative dissonance</title><link>https://gamenator.com/glossary/ludonarrative-dissonance/</link><guid isPermaLink="true">https://gamenator.com/glossary/ludonarrative-dissonance/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is ludonarrative dissonance? The clash between a game&apos;s story and what its gameplay rewards, the term Clint Hocking coined about BioShock in 2007.</description></item><item><title>Matchmaking (MMR/Elo)</title><link>https://gamenator.com/glossary/matchmaking/</link><guid isPermaLink="true">https://gamenator.com/glossary/matchmaking/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is matchmaking, MMR and Elo in games? How online games pair players by skill, from Halo 2&apos;s TrueSkill to League of Legends.</description></item><item><title>Meta-progression</title><link>https://gamenator.com/glossary/meta-progression/</link><guid isPermaLink="true">https://gamenator.com/glossary/meta-progression/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is meta-progression? Progress that carries over between runs in roguelites like Hades, Dead Cells and Rogue Legacy.</description></item><item><title>Nerf and buff</title><link>https://gamenator.com/glossary/nerf-and-buff/</link><guid isPermaLink="true">https://gamenator.com/glossary/nerf-and-buff/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What do nerf and buff mean in games? Patches that weaken or strengthen a weapon, ability or character, and where the words came from.</description></item><item><title>Netcode</title><link>https://gamenator.com/glossary/netcode/</link><guid isPermaLink="true">https://gamenator.com/glossary/netcode/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is netcode? The networking code that keeps online players in sync, why players blame it, and the main kinds: rollback, delay-based and server-side.</description></item><item><title>New Game Plus</title><link>https://gamenator.com/glossary/new-game-plus/</link><guid isPermaLink="true">https://gamenator.com/glossary/new-game-plus/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is New Game Plus? Replaying a finished game with your items or levels kept, the term Chrono Trigger named in 1995, and examples.</description></item><item><title>Permadeath</title><link>https://gamenator.com/glossary/permadeath/</link><guid isPermaLink="true">https://gamenator.com/glossary/permadeath/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is permadeath? When a character&apos;s death is final, from Rogue and roguelikes to FTL, XCOM-style squads and Until Dawn.</description></item><item><title>Pity timer</title><link>https://gamenator.com/glossary/pity-timer/</link><guid isPermaLink="true">https://gamenator.com/glossary/pity-timer/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is a pity timer? The gacha safety net that guarantees a rare pull after enough failures, how it works in Genshin Impact and Hearthstone.</description></item><item><title>Pop-in</title><link>https://gamenator.com/glossary/pop-in/</link><guid isPermaLink="true">https://gamenator.com/glossary/pop-in/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is pop-in? Objects suddenly appearing as you approach them, why short draw distance and LOD switching cause it, and how games hide it.</description></item><item><title>Power creep</title><link>https://gamenator.com/glossary/power-creep/</link><guid isPermaLink="true">https://gamenator.com/glossary/power-creep/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is power creep? How each new card, hero or weapon arrives slightly stronger than the last until old options are obsolete, in Hearthstone and beyond.</description></item><item><title>Procedural generation</title><link>https://gamenator.com/glossary/procedural-generation/</link><guid isPermaLink="true">https://gamenator.com/glossary/procedural-generation/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is procedural generation? Content made by algorithm instead of by hand, from Rogue&apos;s random dungeons to Minecraft&apos;s worlds and Spelunky&apos;s levels.</description></item><item><title>Quick time event (QTE)</title><link>https://gamenator.com/glossary/quick-time-event/</link><guid isPermaLink="true">https://gamenator.com/glossary/quick-time-event/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is a quick time event (QTE)? On-screen button prompts you must hit in time, from Shenmue to Resident Evil 4, and who named them.</description></item><item><title>Ray tracing</title><link>https://gamenator.com/glossary/ray-tracing/</link><guid isPermaLink="true">https://gamenator.com/glossary/ray-tracing/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is ray tracing in games? Simulating how light travels for reflections, shadows and lighting, from film to real time in Battlefield V.</description></item><item><title>Rocket jumping</title><link>https://gamenator.com/glossary/rocket-jumping/</link><guid isPermaLink="true">https://gamenator.com/glossary/rocket-jumping/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is rocket jumping? Firing an explosive at your own feet to fly higher, from Quake and Marathon to Team Fortress 2, and where it started.</description></item><item><title>Rollback netcode</title><link>https://gamenator.com/glossary/rollback-netcode/</link><guid isPermaLink="true">https://gamenator.com/glossary/rollback-netcode/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is rollback netcode? How fighting games predict the other player&apos;s input and rewind when wrong, GGPO&apos;s origins and the games that use it.</description></item><item><title>Rubber-band AI</title><link>https://gamenator.com/glossary/rubber-band-ai/</link><guid isPermaLink="true">https://gamenator.com/glossary/rubber-band-ai/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is rubber-band AI? Why computer racers speed up when they fall behind and slow down when ahead, in Mario Kart, Need for Speed and more.</description></item><item><title>Rubber-banding (network)</title><link>https://gamenator.com/glossary/rubber-banding/</link><guid isPermaLink="true">https://gamenator.com/glossary/rubber-banding/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is rubber-banding in online games? Why your character snaps back to an earlier spot when the connection lags, and what causes it.</description></item><item><title>Save scumming</title><link>https://gamenator.com/glossary/save-scumming/</link><guid isPermaLink="true">https://gamenator.com/glossary/save-scumming/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is save scumming? Reloading saves to undo bad luck or mistakes, why roguelikes forbid it, and how players do it anyway.</description></item><item><title>Screen shake</title><link>https://gamenator.com/glossary/screen-shake/</link><guid isPermaLink="true">https://gamenator.com/glossary/screen-shake/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is screen shake? The short camera jolt on hits and explosions that makes action feel powerful, and Vlambeer&apos;s famous talk on it.</description></item><item><title>Sequence breaking</title><link>https://gamenator.com/glossary/sequence-breaking/</link><guid isPermaLink="true">https://gamenator.com/glossary/sequence-breaking/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is sequence breaking? Doing things out of the intended order to skip parts of a game, the term born in a 2003 Metroid Prime thread.</description></item><item><title>Shader compilation stutter</title><link>https://gamenator.com/glossary/shader-compilation-stutter/</link><guid isPermaLink="true">https://gamenator.com/glossary/shader-compilation-stutter/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is shader compilation stutter? Why PC games hitch the first time effects appear, why it hits Unreal Engine games, and how pre-compilation helps.</description></item><item><title>Softlock</title><link>https://gamenator.com/glossary/softlock/</link><guid isPermaLink="true">https://gamenator.com/glossary/softlock/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is a softlock? When a game keeps running but you can no longer win or progress, how it differs from a hardlock, and examples.</description></item><item><title>Spawn killing</title><link>https://gamenator.com/glossary/spawn-killing/</link><guid isPermaLink="true">https://gamenator.com/glossary/spawn-killing/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is spawn killing? Killing players the moment they respawn, spawn camping, and why multiplayer games add spawn protection.</description></item><item><title>Strafe jumping</title><link>https://gamenator.com/glossary/strafe-jumping/</link><guid isPermaLink="true">https://gamenator.com/glossary/strafe-jumping/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is strafe jumping? The Quake-engine trick of jumping while strafing and turning to gain speed, and how it differs from bunny hopping.</description></item><item><title>Tech tree</title><link>https://gamenator.com/glossary/tech-tree/</link><guid isPermaLink="true">https://gamenator.com/glossary/tech-tree/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is a tech tree? The map of research and upgrades you unlock step by step in strategy games, from Civilization to StarCraft.</description></item><item><title>The meta</title><link>https://gamenator.com/glossary/the-meta/</link><guid isPermaLink="true">https://gamenator.com/glossary/the-meta/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What does meta mean in games? The dominant strategy players converge on, how patches shift it, and where the word metagame comes from.</description></item><item><title>Tick rate</title><link>https://gamenator.com/glossary/tick-rate/</link><guid isPermaLink="true">https://gamenator.com/glossary/tick-rate/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is tick rate? How many times per second a game server updates the world, why 64 and 128 tick matter in shooters like Valorant and Counter-Strike.</description></item><item><title>TTK (time to kill)</title><link>https://gamenator.com/glossary/ttk/</link><guid isPermaLink="true">https://gamenator.com/glossary/ttk/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is TTK (time to kill)? How long it takes to kill an opponent in a shooter, why it shapes Call of Duty, Apex Legends and Rainbow Six Siege.</description></item><item><title>Upscaling (DLSS/FSR)</title><link>https://gamenator.com/glossary/upscaling/</link><guid isPermaLink="true">https://gamenator.com/glossary/upscaling/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>What is upscaling in games? How DLSS and FSR render at a lower resolution and rebuild a sharper image, and how upscaling differs from frame generation.</description></item><item><title>Why CD Projekt Red left REDengine for Unreal Engine 5</title><link>https://gamenator.com/stories/cdpr-redengine-unreal/</link><guid isPermaLink="true">https://gamenator.com/stories/cdpr-redengine-unreal/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>Why did CD Projekt Red switch to Unreal Engine 5? The Matrix demo, the 2022 Epic deal, what Cyberpunk had to do with it, and The Witcher 4 on stage.</description></item><item><title>Metro, 4A Games and Dmitry Glukhovsky: a Kyiv studio, a Russian author and a war</title><link>https://gamenator.com/stories/metro-4a/</link><guid isPermaLink="true">https://gamenator.com/stories/metro-4a/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>How Kyiv&apos;s 4A Games built Metro on its own engine, why it calls author Dmitry Glukhovsky a friend, and how studio and author stood against Russia&apos;s war on Ukraine.</description></item><item><title>Does Call of Duty still use the Quake engine? The family tree of id&apos;s code</title><link>https://gamenator.com/stories/quake-family-tree/</link><guid isPermaLink="true">https://gamenator.com/stories/quake-family-tree/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>Does Call of Duty still run on the Quake engine? How id&apos;s Quake code became Valve&apos;s GoldSrc and Source and Infinity Ward&apos;s IW engine, in the developers&apos; words.</description></item><item><title>S.T.A.L.K.E.R. 2: the game GSC Game World finished through a war</title><link>https://gamenator.com/stories/stalker-2/</link><guid isPermaLink="true">https://gamenator.com/stories/stalker-2/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>How Kyiv&apos;s GSC Game World made S.T.A.L.K.E.R. 2: Heart of Chornobyl through Russia&apos;s invasion: Unreal Engine 5, the move to Prague, developers at the front, launch and patches.</description></item><item><title>Why big studios are giving up their own game engines</title><link>https://gamenator.com/stories/studios-leaving-own-engines/</link><guid isPermaLink="true">https://gamenator.com/stories/studios-leaving-own-engines/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>Why are studios switching to Unreal Engine 5? Halo, Tomb Raider, The Witcher and eFootball left their own engines, and EA changed course on Frostbite. In their words.</description></item><item><title>The Unity runtime fee: what happened, and who left</title><link>https://gamenator.com/stories/unity-runtime-fee/</link><guid isPermaLink="true">https://gamenator.com/stories/unity-runtime-fee/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>The Unity runtime fee explained: the per-install charge of September 2023, the developer revolt, the CEO&apos;s exit, the move to Godot, and the cancellation a year later.</description></item><item><title>Why PC games stutter and consoles mostly don&apos;t</title><link>https://gamenator.com/stories/why-pc-games-stutter/</link><guid isPermaLink="true">https://gamenator.com/stories/why-pc-games-stutter/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>Why do PC games stutter more than consoles? Shader compilation, explained through Elden Ring, Jedi: Survivor and Unreal Engine 5, and the fixes that are finally arriving.</description></item><item><title>Why roguelikes are called roguelikes</title><link>https://gamenator.com/stories/why-roguelikes-are-called-roguelikes/</link><guid isPermaLink="true">https://gamenator.com/stories/why-roguelikes-are-called-roguelikes/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>Why is it called a roguelike? Rogue&apos;s Santa Cruz origins, the 1993 Usenet vote nobody loved, the Berlin Interpretation of 2008 and how rogue-lite arrived.</description></item></channel></rss>