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Anvil

Anvil is the engine Ubisoft Montreal wrote from scratch for the first Assassin’s Creed in 2007, when it was called Scimitar. The main Assassin’s Creed games have run on it ever since, under four names: Scimitar, Anvil, AnvilNext and, from 2020, Ubisoft Anvil.

History

Scimitar became Anvil with Assassin’s Creed II (2009), which added a day-night cycle, a new cloth system and new AI and navigation for non-player characters. AnvilNext arrived with Assassin’s Creed III in 2012, bringing global illumination, weather and a rewritten renderer. Assassin’s Creed Unity (2014) introduced AnvilNext 2.0, which Wikipedia says was rebuilt from the ground up for that game. From Assassin’s Creed Valhalla (2020) Ubisoft calls the engine Ubisoft Anvil.

Ubisoft’s own account of the engine’s branches differs from Wikipedia’s. Wikipedia lists Rainbow Six Siege, For Honor and Ghost Recon Wildlands as AnvilNext 2.0 games. In a 2025 talk at the Rendering Engine Architecture Conference, Ubisoft engineers described those games as forks of the Scimitar line: Blacksmith, behind Rainbow Six Siege and For Honor, and Silex, behind Ghost Recon. The same talk describes today’s Anvil as one code repository shared by many games, brands and genres.

Games made with Anvil

17 games, oldest first. Each game links to the article that names its engine.

GameYearDeveloperEngine version
Assassin’s Creed2007Ubisoft MontrealScimitar
Assassin’s Creed II2009Ubisoft MontrealAnvil
Prince of Persia: The Forgotten Sands2010Ubisoft Montreal (co-developed)Anvil
Assassin’s Creed III2012Ubisoft MontrealAnvilNext
Assassin’s Creed IV: Black Flag2013Ubisoft MontrealAnvilNext
Assassin’s Creed Rogue2014Ubisoft SofiaAnvilNext
Assassin’s Creed Unity2014Ubisoft MontrealAnvilNext 2.0
Assassin’s Creed Syndicate2015Ubisoft QuebecAnvilNext 2.0
Tom Clancy’s Rainbow Six Siege2015Ubisoft MontrealAnvilNext 2.0
Steep2016Ubisoft AnnecyAnvilNext 2.0
Assassin’s Creed Origins2017Ubisoft MontrealAnvilNext 2.0
For Honor2017Ubisoft MontrealAnvilNext 2.0
Tom Clancy’s Ghost Recon Wildlands2017Ubisoft Paris, Ubisoft MilanAnvilNext 2.0
Assassin’s Creed Odyssey2018Ubisoft QuebecAnvilNext 2.0
Assassin’s Creed Valhalla2020Ubisoft MontrealUbisoft Anvil
Immortals Fenyx Rising2020Ubisoft QuebecUbisoft Anvil
Assassin’s Creed Shadows2025Ubisoft QuebecUbisoft Anvil

At a glance

Developer
Ubisoft Montreal; now shared across Ubisoft studios
First game
Assassin's Creed (2007)
Names
Scimitar, Anvil, AnvilNext, AnvilNext 2.0, Ubisoft Anvil
Forks
Blacksmith, Silex
Licence
In-house, Ubisoft only
Status
Active

Sources

Checked .

  1. Ubisoft Anvil — Wikipedia
  2. REAC 2025 - Anvil Rendering Architecture (Nicolas Lopez, Michel Bouchard) — Rendering Engine Architecture Conference
  3. Technology & Innovation — Ubisoft
Image credits
  • Anvil logo — Ubisoft. Trademark of Ubisoft. Placed on a white square and converted to WebP