
Anvil's hidden forks: Blacksmith, Silex and Ubisoft's engine family
Ubisoft's Anvil engine had forks: Blacksmith for Rainbow Six Siege and For Honor, Silex for Ghost Recon. What Ubisoft said at REAC 2025, and why it merged them.
How studios built their engines, why they moved off them, and where genre names came from.

Ubisoft's Anvil engine had forks: Blacksmith for Rainbow Six Siege and For Honor, Silex for Ghost Recon. What Ubisoft said at REAC 2025, and why it merged them.

Where did battle royale games come from? Takami's novel, Fukasaku's film, Minecraft Hunger Games, PlayerUnknown's mods, PUBG, Fortnite and the lawsuit.

Why does Death Stranding run on Decima? How Guerrilla handed Hideo Kojima its engine's source code before any contract, named it after Dejima, and what came next.

Is Bethesda still using Gamebryo? How Morrowind's engine became Skyrim's Creation Engine, then Creation Engine 2 and 3, and what Todd Howard says about it.

Where did the term hero shooter come from? 2K's 2014 Battleborn pitch, Overwatch three weeks later, Team Fortress 2's role, and Concord and Marvel Rivals.

Rollback netcode explained: why delay-based online play feels laggy, how GGPO guesses and rewinds, and how Guilty Gear Strive, SF6 and Tekken 8 switched.

Who coined metroidvania? A 2001 Usenet joke, 1UP's Jeremy Parish denying it, Koji Igarashi calling the word handy, and the critics who want it gone.

Why is it called 4X? Alan Emrich's 1993 Master of Orion preview in Computer Gaming World rated it XXXX: explore, expand, exploit, exterminate.

Why did CD Projekt Red switch to Unreal Engine 5? The Matrix demo, the 2022 Epic deal, what Cyberpunk had to do with it, and The Witcher 4 on stage.

How Kyiv's 4A Games built Metro on its own engine, why it calls author Dmitry Glukhovsky a friend, and how studio and author stood against Russia's war on Ukraine.

Does Call of Duty still run on the Quake engine? How id's Quake code became Valve's GoldSrc and Source and Infinity Ward's IW engine, in the developers' words.

How Kyiv's GSC Game World made S.T.A.L.K.E.R. 2: Heart of Chornobyl through Russia's invasion: Unreal Engine 5, the move to Prague, developers at the front, launch and patches.