
GoldSrc
GoldSrc is the engine of Half-Life (1998). Valve built it from a heavily modified Quake engine, with some code from QuakeWorld and Quake II, and used it until Source replaced it in 2004.
History
In 1997 Valve hired Ben Morris and acquired his Worldcraft editor, which became the Valve Hammer Editor, the mapping tool for GoldSrc. Half-Life shipped in November 1998. Around its release Valve split the code into a gold-master branch, GoldSrc, and a development branch, Src, which grew into Source.
Expansions and mods kept the engine busy: Gearbox made Opposing Force and Blue Shift, and Counter-Strike and Day of Defeat began as mods. In 2013 Valve released OS X and Linux versions of the engine and ported its GoldSrc games by the end of that year.
Games made with GoldSrc
9 games, oldest first. Each game links to the article that names its engine.
| Game | Year | Developer | Engine version |
|---|---|---|---|
| Half-Life | 1998 | Valve | GoldSrc |
| Half-Life: Opposing Force | 1999 | Gearbox Software | GoldSrc |
| Sven Co-op | 1999 | Sven Co-op Team | GoldSrc (heavily modified), Svengine (v 5.0+) |
| Team Fortress Classic | 1999 | Valve | GoldSrc |
| Counter-Strike | 2000 | Valve | GoldSrc |
| Half-Life: Blue Shift | 2001 | Gearbox Software | GoldSrc |
| Half-Life: Decay | 2001 | Gearbox Software | GoldSrc |
| Day of Defeat | 2003 | Valve | GoldSrc |
| Counter-Strike: Condition Zero | 2004 | Ritual Entertainment, Turtle Rock Studios, Valve | GoldSrc |
At a glance
- Developer
- Valve
- First game
- Half-Life (1998)
- Based on
- Quake engine (id Software)
- Successor
- Source (2004)
- Status
- Retired
Sources
Checked .
- GoldSrc — Wikipedia
- Source (game engine) — Wikipedia
Image credits
- Valve logo — Valve. Public domain. Placed on a white square and converted to WebP