Tick rate
What is tick rate? How many times per second a game server updates the world, why 64 and 128 tick matter in shooters like Valorant and Counter-Strike.
A tick is one update of a game’s simulation, and the tick rate is how many ticks the server runs per second, measured in hertz.
Examples
Each game links to the source that describes it using the mechanic.
Related terms: Netcode, Lag compensation, Delay-based netcode, Rollback netcode.
Genres: Battle royale.
Sources
Checked .
- Netcode — Wikipedia
- Source Multiplayer Networking — Valve (Internet Archive copy)
- What Is Tick Rate? Server Tick Rate and 64 vs 128 Tick — Gameye