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Gamenator

Game feel (juice)

What is game feel, or juice? How input response, motion and polish make controls feel good, from Steve Swink's 2008 book to Celeste and Hollow Knight.

Game feel is the tactile sense of controlling a game: how a jump or a hit responds and lands. Steve Swink’s book Game Feel (2008) defines it as real-time control of virtual objects in a simulated space, with interactions emphasised by polish. That polish layer, from screen shake to hitstop and particles, is what designers call juice. The term has no single agreed definition.

Examples

Each game links to the source that describes it using the mechanic.

Related terms: Hitstop, Screen shake, Coyote time, Input buffering.

Sources

Checked .

  1. Game feel — Wikipedia
  2. Game Feel — GameDesign.gg