Rubber-band AI
What is rubber-band AI? Why computer racers speed up when they fall behind and slow down when ahead, in Mario Kart, Need for Speed and more.
Rubber-band AI keeps a race close by bending the rules: computer opponents speed up when they fall behind and slow down when they lead, as if tied to the player by a rubber band. It is a form of dynamic difficulty adjustment, best known from racing games.
Examples
Each game links to the source that describes it using the mechanic.
Related terms: Dynamic difficulty adjustment, Rubber-banding (network), Level scaling.
Sources
Checked .
- Glossary of video game terms — Wikipedia
- Rubber-Banding — GameDesign.gg
- What Is Rubber Banding in Video Games (and Why Does Everyone Hate It)? — How-To Geek