Sequence breaking
What is sequence breaking? Doing things out of the intended order to skip parts of a game, the term born in a 2003 Metroid Prime thread.
Sequence breaking means getting items or reaching areas out of the order the designers intended, or skipping required steps. Speedrunners use it to save time and to pick up items early.
Where the term comes from
Wikipedia says the first action called a sequence break was in Metroid Prime: on 18 January 2003 Steven Banks started a GameFAQs thread titled “Gravity Suit and Ice Beam before Thardus”.
Examples
Each game links to the source that describes it using the mechanic.
Related terms: Softlock, Fast travel, Bunny hopping.
Genres: Metroidvania.
Sources
Checked .
- Sequence breaking — Wikipedia
- Glossary of video game terms — Wikipedia