Coyote time
What is coyote time? The grace period that lets you jump just after running off a ledge, why platformers like Celeste use it, and where the name comes from.
Editor of Gamenator.
What is coyote time? The grace period that lets you jump just after running off a ledge, why platformers like Celeste use it, and where the name comes from.
What is delay-based netcode? How fighting games once waited for the other player's input by adding lag, and why rollback netcode replaced it.
What is dynamic difficulty adjustment? How games like Left 4 Dead and Resident Evil 4 change difficulty to match the player, and its history.
What is an Easter egg in video games? Hidden messages and secrets, from Adventure's secret room to Moonlander, and who first called them Easter eggs.
What is emergent gameplay? When simple game systems combine into situations nobody scripted, in games like Deus Ex, Minecraft and EVE Online.
What is fast travel? Teleporting between places you have already found, why open-world games and role-playing games use it, and examples.
What is fog of war in games? Hidden map areas and enemy units in strategy games, and the earliest games to use it, from Empire to Eastern Front.
What is frame data? How fighting games measure every move in frames: startup, active and recovery, and what plus and minus frames mean.
What is frame generation? How DLSS 3 and FSR 3 add frames between rendered ones to raise frame rates, and how it differs from upscaling.
What is frame pacing? Why even gaps between frames matter as much as frame rate, and how uneven frame times cause micro stutter.
What is game feel, or juice? How input response, motion and polish make controls feel good, from Steve Swink's 2008 book to Celeste and Hollow Knight.