lordtime
Page 3Editor of Gamenator.
Articles
- Glossary
Hitbox and hurtbox
What are hitboxes and hurtboxes? The invisible shapes that decide whether an attack lands, in fighting games, shooters and action games.
- Glossary
I-frames (invincibility frames)
What are i-frames? Invincibility frames that make a dodge or a recent hit safe, how they work in Dark Souls and Bayonetta, and the two kinds.
- Glossary
Input buffering
What is input buffering? How games store a button press made too early and act on it at the first possible frame, in fighting games and platformers.
- Glossary
Lag compensation
What is lag compensation? How servers rewind time to judge a shot by what the shooter saw, from Valve's 2001 paper to Counter-Strike and Overwatch.
- Glossary
Level scaling
What is level scaling? When enemies level up with you to keep fights challenging, as in Oblivion, Skyrim and Borderlands 2, and why players argue about it.
- Glossary
Live service game
What is a live service game? Games run as ongoing services with seasons and updates, from World of Warcraft to Destiny 2 and Warframe.
- Glossary
Level of detail (LOD)
What is LOD (level of detail)? How games swap in simpler models for distant objects to save performance, and where the technique comes from.