Ray tracing
What is ray tracing in games? Simulating how light travels for reflections, shadows and lighting, from film to real time in Battlefield V.
Editor of Gamenator.
What is ray tracing in games? Simulating how light travels for reflections, shadows and lighting, from film to real time in Battlefield V.
What is rocket jumping? Firing an explosive at your own feet to fly higher, from Quake and Marathon to Team Fortress 2, and where it started.
What is rollback netcode? How fighting games predict the other player's input and rewind when wrong, GGPO's origins and the games that use it.
What is rubber-band AI? Why computer racers speed up when they fall behind and slow down when ahead, in Mario Kart, Need for Speed and more.
What is rubber-banding in online games? Why your character snaps back to an earlier spot when the connection lags, and what causes it.
What is save scumming? Reloading saves to undo bad luck or mistakes, why roguelikes forbid it, and how players do it anyway.
What is screen shake? The short camera jolt on hits and explosions that makes action feel powerful, and Vlambeer's famous talk on it.
What is sequence breaking? Doing things out of the intended order to skip parts of a game, the term born in a 2003 Metroid Prime thread.
What is shader compilation stutter? Why PC games hitch the first time effects appear, why it hits Unreal Engine games, and how pre-compilation helps.
What is spawn killing? Killing players the moment they respawn, spawn camping, and why multiplayer games add spawn protection.
What is strafe jumping? The Quake-engine trick of jumping while strafing and turning to gain speed, and how it differs from bunny hopping.