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Gamenator

lordtime

Page 5

Editor of Gamenator.

lordtime edits Gamenator and writes its engine histories, genre pages and stories. Each page lists the sources its facts were checked against: the engine makers’ own documentation, studio talks and credits, and the trade press.

Articles

  • Glossary

    Ray tracing

    What is ray tracing in games? Simulating how light travels for reflections, shadows and lighting, from film to real time in Battlefield V.

    1 min read

  • Glossary

    Rocket jumping

    What is rocket jumping? Firing an explosive at your own feet to fly higher, from Quake and Marathon to Team Fortress 2, and where it started.

    1 min read

  • Glossary

    Rollback netcode

    What is rollback netcode? How fighting games predict the other player's input and rewind when wrong, GGPO's origins and the games that use it.

    1 min read

  • Glossary

    Rubber-band AI

    What is rubber-band AI? Why computer racers speed up when they fall behind and slow down when ahead, in Mario Kart, Need for Speed and more.

    1 min read

  • Glossary

    Rubber-banding (network)

    What is rubber-banding in online games? Why your character snaps back to an earlier spot when the connection lags, and what causes it.

    1 min read

  • Glossary

    Save scumming

    What is save scumming? Reloading saves to undo bad luck or mistakes, why roguelikes forbid it, and how players do it anyway.

    1 min read

  • Glossary

    Screen shake

    What is screen shake? The short camera jolt on hits and explosions that makes action feel powerful, and Vlambeer's famous talk on it.

    1 min read

  • Glossary

    Sequence breaking

    What is sequence breaking? Doing things out of the intended order to skip parts of a game, the term born in a 2003 Metroid Prime thread.

    1 min read

  • Glossary

    Shader compilation stutter

    What is shader compilation stutter? Why PC games hitch the first time effects appear, why it hits Unreal Engine games, and how pre-compilation helps.

    1 min read

  • Glossary

    Softlock

    What is a softlock? When a game keeps running but you can no longer win or progress, how it differs from a hardlock, and examples.

    1 min read

  • Glossary

    Spawn killing

    What is spawn killing? Killing players the moment they respawn, spawn camping, and why multiplayer games add spawn protection.

    1 min read

  • Glossary

    Strafe jumping

    What is strafe jumping? The Quake-engine trick of jumping while strafing and turning to gain speed, and how it differs from bunny hopping.

    1 min read